![]() ![]() Useful for boss mobs (like Mike Jones) in PvE too. Absolutely needed for dungeons for normal mobs and bosses. Quick-cast skill that reduces a percentage of attacks is nice. ![]() I originally had only 1 point in the skill, but i changed to max it. Recommendation: Easily your best defensive skill. Percent blocked raises by 3% per level, attacks blocks do not change. Info: Self-buff that reduces damage from the next 3 attacks by a percentage. It’s best used in dungeons when Provoke misses a mob or in PvP to proc DW. Whether the extra damage and second of focus will make that much difference, I’m unsure. Recommendation: I’ve only used a single point in the skill myself. Damage raises some each level, every 4 levels adds a second of focus time. Info: Deals a bit of extra damage and forces the target to target you for a short time (note that the focus effect doesn’t work against other players). PvP is slightly less useful (in mass PvP at least) but still nice for some survivability.Ĭhallenge – lv 17, 44mp, 6s cooldown Deals 76 physical damage. This is a life saver (and your cleric will love you) in dungeons too. This skill is great for grinding as you can gather a few mobs and use skills like judgment and proc the heal once for each target hit. Recommendation: You want at least 6 points (75% leech, 30s duration) in this, if not maxed. Percent healed raises 5% and duration by 2 seconds per level (maxes at 100% leech) Info: A self-buff that adds a percentage of damage from your attacks to your hp for a time. Transference – lv 12, 56mp, 2 minute cooldown Adds 50% life leech for 20 seconds. Great skill for PvE grinding, but not for higher dungeons or PvP. Recommendation: I used this until the high 40s until I figured out, after talking to a more experienced pally, that the defense boost was pathetic for LMH and above where the mobs deal 400+ damage a hit (as 8 defense = 1 damage reduced, lv 50 Vanguard reduces ~57 phy damage and ~45 mag damage). Defenses raise decently each level, dodge rate reduction raises by 1 every 3 levels. This skill is your lifeblood for early dungeons and most of your grinding. Info: It’s a self-buff that raises your defenses at the cost of some dodge rate. Vanguard – lv 10, 75mp, 6s cooldown, 3s cast, 10 minute duration Increases physical defense by 63. This skill is useful even in PvP as it procs Divine Ward charges, shows the crossed swords above stealthed targets, and affects skills like Reflect Blow, Sidestep, etc. It’s been holding aggro well enough for me (even in LMW). Recommendation: I, myself, only have 10 points in this. Threat level increases by 1 each level, range doesn’t change. Repeat casting this often if you fear losing aggro. Info: Your main tanking skill, pretty much pulls all attention of mobs onto you until they either die, you die, or a DPS class deals enough damage to pull the aggro away. Provoke – lv 8, 32mp, 12s cooldown Increases threat level by 1. The 2s cast time doesn’t help either, as it gives the target more time to run. I’ve never used it personally as any RM or DG that is decently skilled can take us out before we even get close. It can be useful in PvP if you’re not in move speed enchanted gear and the target is running. Recommendation: Not really useful in PvE as you’re a melee class. Damage raises slightly each level and the slow increases by 1 point, effect time and Demon/Undead damage do not change. It also does some additional damage to Demon an Undead type monsters. Info: A ranged skill that slows the target decently for a short time. Maybe useful for early grinding, but the points are better in Transference or a defensive skill.ĭivine Strike – lv 6, 41mp, 2s cooldown, 2s cast deals 68 physical damage and decreases move speed by 15 for 6 seconds, deals 150% damage to Demons/Undead Recommendation: I ignored this completely as the 2s cast time for such a minor heal just didn’t appeal to me. Info: It heals minor amounts of HP on yourself or a friendly target. Recover – lv 4, 53mp, 2s cooldown, 2s cast Heals for 116 hp The damage scaling is minor and it takes NINE whole skill points to raise the stun time to 4 seconds, not really worth it. Recommendation: The one point you’re forced into the skill is more then enough. This is the starter skill, so the single point in it isn’t removable. Info: Deals minor damage and causes stun like it says. Shield bash – lv 1, 18mp, 12s cooldown deals 26 physical damage and stuns for 3 seconds Aika Online Paladin and Templar Skills Guide by surtic151 ![]()
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